Wednesday, March 10, 2010
Almost every visual artist who works in the game industry gets a chance to create monsters, monsters and more monsters...this is a part of my share.
Posted by branislav perkovic at 11:05 PM 2 comments:
The “next gen engines” allowed more advanced visual treatment and created very exciting challenge for 3D artists, especially in lighting, shading and texturing areas. These are some examples of correct use of staging and mood...the character in the last image was blurred for the copyright reason.
Posted by branislav perkovic at 10:23 PM 1 comment:
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